Rainbow Run
Press space to jump. Don't touch the spikes.
Attribution Notice:
"Retro game sound effects", by Vircon32 (Carra), published at OpenGameArt under license CC-BY 4.0
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Kosmilo |
| Genre | Platformer |
| Made with | Unity |
| Tags | 2D, Arcade, one-button, Simple |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard |
| Accessibility | One button |
| Content | No generative AI was used |

Comments
Log in with itch.io to leave a comment.
This jump is heavy! It's a bit annoying as I can't time my jumps properly (especially when I'm trying to clear 3 spikes) but I also think it's a bit of a learning curve as well as I did get used to it somewhat. So the jump itself is challenging. If that was the plan, well done!
Also, I don't know my score til the end. It would be nice to know my score as I'm playing. I'm going to assume that your aim was for a very minimalistic art style so having a UI may go against that. So what you could do is find a way to mark the position where a player last got to. Could do this with a spike/square that's white (marking where the player previously died), and once the player goes past that point, the spikes/track flashes white (like a celebration).
But the art style and retro music is clean! Really adds a different flavour to a simple game.
I like the idea of marking the last point the player reached so I did that, tho I might add a bit more fanfare when passing it later. Thanks! :)