You are rat. Your purpose is to make profit.


Game guide

Create profit by clicking the [profit] button.

Use profit to hire rats. Rats will automatically create profit for you.

Once you have enough profit, use it to buy rat generators in the generators [G] tab. Rat generators create more rats to work for you.

In the boosters [B] tab, you can send rats to work at booster generators. Booster generators create boosters that boost you're profit and rat generation. Boosters are consumed by rats.

At some point the rats will form an union. Union rats will start a strike and refuse to work. The rats on strike will not generate profit for you.

In the revolution [R] tab, you can send rats to work at revolution counter generators. These generators generate revolution counters that will make some of the rats on strike return to work.

In the Prestiege [P] tab, you can reset the game to gain a profit generation bonus.

If you get stuck, you can always give up the current run in the settings [S] tab.

The web version does not save your progression.


Assets used

Invincibility [Loop] by Zane Little Music


Source code

Game source code can be found here.


AI usage disclosure

Generative AI was used to debug the code behind calculating the cost of bulk-buying generators. No other assets, code or text in the game is AI generated.


Developer notes

Very likely very unbalanced, and possibly buggy - I did not have the time to do proper testing before the jam ended. There is an ending but how long it takes to get there is a mystery to all of us ¯\_(ツ)_/¯

StatusReleased
PlatformsHTML5, Windows
Rating
Rated 3.3 out of 5 stars
(3 total ratings)
AuthorKosmilo
Made withUnity, Krita
TagsIncremental, Mouse only, Singleplayer
Average sessionA few hours
LanguagesEnglish
AccessibilityColor-blind friendly
LinksGitHub

Download

Download
Windows Build 35 MB

Install instructions

Unzip the download folder and launch the .exe-file.

Comments

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Nevermind found the settings sorry.

(+1)

Please add mute button. Good game otherwise though!

(+1)

I'd suggest automation for buying various upgrades, but considering the end point, it'd quickly make the game just "hit the prestige button every few seconds." You may as well remove the 10k buttons since there's no reason to have them; the game will end before they get used. I could be critical about the UX, visuals, cycle duration, lack of save, unclear resource costs on various tiers, and lack of interesting choices to make, but this game seems closer to a proof-of-concept than anything.

As for AI use, there's nothing wrong with using AI to generate things that you know and are familiar with, but no one should trust it for anything they can't troubleshoot. However, the fact that you used it to "fix" code is concerning, and I highly recommend reaching out to your fellow game creator peers for a pair of extra eyes and advice instead of relying on genAI in the future.

(1 edit) (+1)

Thanks for the feedback! This was a game jam entry, so it’s unlikely I’ll be updating it much beyond maybe some balancing and quality of life features, but I’ll keep this in mind for the future.

As far as “fixing” code, I think I’ve used the wrong word there then. I understand what the code does, I had a bug caused by rounding that made the numbers be too low, so I had AI explain what was wrong (and probably should’ve called it debugging).

Cute, you can win the rat race?

Thanks and yes, there is an ending to it

what are cats for?

nvm i just cheked the description